Random combat encounters are typically boring! Rolling up a random encounter to harass your party with does little to progress the story and keep your players engaged at best, and is a useless TPK at worst. Nobody wants the character they spent countless hours developing and enjoying to die at the hands of a random owlbear and some bad rolls.
Combat should be meaningful and develop your world and the story you all are telling together. As a rule of thumb if you think the party wants to beat something up and feel powerful, let them fight some lighter enemies but they should be part of the setting and have a purpose. Think a coordinated assassination attempt by the local crime boss, not a random and unrelated gang of bandits.
No matter what, it has to matter. Getting ambushed by a dragon that doesn’t develop the story or setting is just as unfulfilling as goblins.
If you’re creating an encounter, ask yourself if a character’s death in this encounter would be meaningful. If not, consider redesigning it to be easier to greatly reduce that chance but still describe the setting, or prepare a different encounter that would make that player proud to tell their story of sacrifice for years to come.
@everhearth_inn Make better random encounters and have some fun! ##dnd5e ##dndtiktok ##dungeonmaster ##dmadvice ##fantasy ##combat ##rpg ##dungeonsanddragons ##criticalrole
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